Gladiator Talents Tier 1

Resiliency

Reduces player damage taken by [x]%.

Hemorrhage

Increases the damage of Mutilate by [x]%.

Armor Breaker

Increases armor penetration by [x]%.

Tier 2

Finishing Moves

Increases the critical strike chance of Death Blow by [x]%.

Rank One

Increases the critical strike chance of Death Blow by 10%.

Rank Two

Increases the critical strike chance of Death Blow by 20%.

Rank Three

Increases the critical strike chance of Death Blow by 30%.

Heroic Rush

Charge now reduces the target’s movement speed by [x]% for [x] seconds.

Rank One

Charge now reduces the target’s movement speed by 15% for 10 seconds.

Rank Two

Charge now reduces the target’s movement speed by 30% for 10 seconds.

Rank Three

Charge now reduces the target’s movement speed by 45% for 10 seconds.

Tier 3

Executioner

Gives [x]% chance on dealing damage to allow one Death Blow to be used regardless of the target’s current HP, also increases the damage of Death Blow by [x]%.

Rank One

Gives 1% chance on dealing damage to allow one Death Blow to be used regardless of the target’s current HP, also increases the damage of Death Blow by 5%.

Rank Two

Gives 2% chance on dealing damage to allow one Death Blow to be used regardless of the target’s current HP, also increases the damage of Death Blow by 10%.

Rank Three

Gives 3% chance on dealing damage to allow one Death Blow to be used regardless of the target’s current HP, also increases the damage of Death Blow by 15%.

Rank Four

Gives 4% chance on dealing damage to allow one Death Blow to be used regardless of the target’s current HP, also increases the damage of Death Blow by 20%.

Rank Five

Gives 5% chance on dealing damage to allow one Death Blow to be used regardless of the target’s current HP, also increases the damage of Death Blow by 25%.

Rank Six

Gives 6% chance on dealing damage to allow one Death Blow to be used regardless of the target’s current HP, also increases the damage of Death Blow by [x]%.

Adrenaline Rush

Instantly refreshes all cooldowns.

Tier 4

Death Marked

Each of your attacks places a charge of Death Marked onto your target, each charge reduces defense by [x] and once [x] stacks have been stacked the target receives [x] damage.

Concussive Blow

Deals [x] damage and stuns the target for [x] seconds.

Achilles’ Heel

Deals [x] damage to surrounding targets and locks their movements.

Tier 5

Berserk

Increases damage dealt by 15% For 15 seconds but reduces your defense by 10%.

No Escape

Achilles Heels now also silences targets.

Hopelessness

Deal 65% more damage for 10 seconds but you die after.

He died with tears in his heart, but none on his eyes – nobody taught him how to cry. - Umbra's Biography