Hmmmm, I've been thinking about spells, and I have an idea for a spell system for this game Basically, its like a Warcraft III Armor/Damage system, like Chaos, Divine, Piercing, etc. except in spell form.
Each character would have different spell types, which would look like one spell, except when activated, would show the spells of that ctaegory.
Some categories for the spells could be
Elemental Categories:
Air
Fire
Water
Earth
Sand
Dark Magic Categories:
Darkness
Death (Can summon undead and spirits)
Blood (Drains the health of an enemy)
Curse (Steals the health of an enemy over time)
Reaping (steals the souls of enemies, having various effects)
Void
Void Description: Void is the most rare category of Dark Magics. It is made when the Realms of the Dead and the Living collide. Void Magic usually creates giant balls of energy which explode. It can also allow the caster to travel between realms, and has a mix of all the other Dark Magic effects.
Light Magic Categories:
Holy
Life (Heals)
Smite (Damages dark enemies)
Protection (Gives allies extra armor and hit points)
Enchantment (Gives allies extra damage)
God
God Description: God is the most rare category of Dark Magics. It is made when th Immortal realms collide with the Mortal realms. God Magic usually consists of changing the time of day, using the Sun to burn enemies, or causing the moon to shatter for a short time, damaging dark magic enemies. It also has a mix of other Light Magic effects.
If you like this system I'll post more about it, or you can add on to it